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Kozlov Venedikt Vadimovich

I'm Kozlov Venedikt Vadimovich. Software engineer focused on game and graphics programming. I build gameplay systems and tools in Unreal Engine (C++), from UI and gameplay logic to rendering and shader work (HLSL/Niagara). I also develop with Unity (C#/OpenXR/SteamVR) and Godot, and experiment with lower-level C++ graphics (OpenGL/raylib). Besides game development, I have experience in web development for both front (JavaScript, TypeScript, HTMX) and back end (Node.js, Go). This website showcases some of my personal projects and works in progress.